Gladewater

The Gang Saves a House
Also a small recap from prior.

The gang helped an old man named Rolf with his problems with a videomancer named Trevor. Trevor was kind of a douchebag, but he’s a teenager with magic powers so that makes sense.

After obtaining a homeless man and a rookie police officer, the group proceeded to the site of a disturbance at an old woman’s house at her behest. Apparently the house had been dropping her into rooms that didn’t belong to her. So they went on out there and found out the house was haunted… by itself. After putting the house at rest by symbolically removing the cause of death, it passed on to the next world and returned Rose’s house to normal. Unusual, but only the beginning in a series of unusual events in their hopefully long and prestigious career as paranormal investigators.

View
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.